Collection · 10 skills

Game Dev Starter Kit

Everything a small game team asks an agent for, in the order it comes up: an engine workflow, an architecture that will not collapse at fifty entities, physics with a fixed timestep, AI and pathfinding, shaders, networked play, and the profiling that keeps a frame inside its budget.

Best for Indie and hobby game developers using Godot, Unity, Unreal or the web.

What's inside

Listed in the order we suggest adopting them. You don't call them by name: each skill loads on its own when a request matches it.

  1. Godot Games Typed GDScript, clean scenes, exports that build Game Development godot-games 231 lines
  2. Unity Development Unity 6 C# that stays fast and stays organized Game Development unity-development 231 lines
  3. Unreal Engine 5 C++ foundations, Blueprint flexibility, clean cooks Game Development unreal-engine 243 lines
  4. ECS Architecture Data-oriented design without the cargo cult Game Development ecs-architecture 208 lines
  5. Game Physics Fixed steps, no tunneling, bugs you can replay Game Development game-physics 166 lines
  6. Game AI and Pathfinding Agents that route well, decide clearly, never stall Game Development game-ai-pathfinding 187 lines
  7. Shader Programming GPU code with named spaces and no NaN speckles Game Development shader-programming 209 lines
  8. Procedural Generation Seeded worlds that replay exactly and always work Game Development procedural-generation 195 lines
  9. Multiplayer Netcode Instant input, honest servers, no rubber-banding Game Development multiplayer-netcode 156 lines
  10. Game Performance Hit the frame budget with captures, not hunches Game Development game-performance 170 lines
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