Collection · 10 skills
Game Dev Starter Kit
Everything a small game team asks an agent for, in the order it comes up: an engine workflow, an architecture that will not collapse at fifty entities, physics with a fixed timestep, AI and pathfinding, shaders, networked play, and the profiling that keeps a frame inside its budget.
Best for Indie and hobby game developers using Godot, Unity, Unreal or the web.
What's inside
Listed in the order we suggest adopting them. You don't call them by name: each skill loads on its own when a request matches it.
- Godot Games Typed GDScript, clean scenes, exports that build
- Unity Development Unity 6 C# that stays fast and stays organized
- Unreal Engine 5 C++ foundations, Blueprint flexibility, clean cooks
- ECS Architecture Data-oriented design without the cargo cult
- Game Physics Fixed steps, no tunneling, bugs you can replay
- Game AI and Pathfinding Agents that route well, decide clearly, never stall
- Shader Programming GPU code with named spaces and no NaN speckles
- Procedural Generation Seeded worlds that replay exactly and always work
- Multiplayer Netcode Instant input, honest servers, no rubber-banding
- Game Performance Hit the frame budget with captures, not hunches
Keep exploring
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